AI Insights · Timothy · July 2023
Top 5 Third Person Games Performance in Guatemala Q2 2023
Discover the performance trends of the top 5 third person games in Guatemala during Q2 2023, including weekly downloads, revenue, and active users.
Performance of Top 5 Third Person Games in Guatemala in Q2 2023
The second quarter of 2023 has seen interesting trends for the top five third person games on a unified platform in Guatemala. Here's a detailed look at their performance based on data from Sensor Tower.
Free Fire: 7th Anniversary
Weekly Revenue: This game experienced a fluctuating revenue trend, peaking at around $13K in the first week of May and closing the quarter at approximately $12.7K.
Weekly Downloads: Downloads saw significant spikes, particularly in early May with 42K and late May with 48K. The quarter ended with around 37K downloads.
Weekly Active Users: Active users showed a slight decline from 1.35M at the start of the quarter to around 1.2M by the end of June.
PUBG MOBILE
Weekly Revenue: Revenue saw a modest fluctuation, peaking at $4K in early April and ending the quarter at about $2.1K.
Weekly Downloads: Downloads showed a steady increase mid-quarter, peaking at 6K in early June and ending with 4.6K in the last week.
Weekly Active Users: Active users remained relatively stable, averaging around 42K throughout the quarter.
War Robots Multiplayer Battles
Weekly Revenue: This game saw a gradual increase in revenue, peaking at approximately $2K in the last week of June.
Weekly Downloads: Downloads were relatively stable, with minor peaks around 3.8K in early April and ending the quarter with 2.6K.
Weekly Active Users: Active users fluctuated slightly, peaking at around 18.5K in early April and closing the quarter with 15.9K.
Stumble Guys
Weekly Revenue: Revenue showed a downward trend, starting at $1.7K at the end of March and dropping to $1.3K by the end of June.
Weekly Downloads: Downloads peaked at 13.6K in late April, with a notable dip to 8K in early June, ending the quarter at around 11.5K.
Weekly Active Users: Active users saw a decline from 102K at the start of the quarter to about 84K by the end of June.
Genshin Impact
Weekly Revenue: Revenue showed a significant fluctuation, peaking at $1.7K in early May and ending the quarter at around $1K.
Weekly Downloads: Downloads remained relatively low but stable, with a peak of 2.1K in early April and ending the quarter at approximately 1K.
Weekly Active Users: Active users hovered around 22K throughout the quarter, showing minor fluctuations.
For more insights into these trends and additional data, visit Sensor Tower.